Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. That is a good point. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). Infrastructure also references Civilian Economy -25.00. It may not display this or other websites correctly. Generally not worth it. This page was last edited on 14 April 2023, at 16:57. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. If the province have decent amount of resources, you can build infrastructure first to get both benefits. Does it work for every nation, or just the player who typed it in? Note that a base production efficiency (default 10%) superior to this result will supersede it. For research just focus . Just dont invest buildings on your far away colonial provinces. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. Posts: 6. Espaol - Latinoamrica (Spanish - Latin America). 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. Report Solution. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. I intend to use it for AI nations. Production efficiency is tracked separately for each factory. I only build 12 in total. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. Www videoen has shown it, just not the actual conversion. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. Archived post. The USA can get away with building barely any civs (some build none at all). If by military bases you mean military factories, then yes. JavaScript is disabled. Do they also build mil bases/? Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . You must stay Democratic to get this achievement. The civilian factory goes to the nation whose equipment is being licensed. Executing this command will allow you to freely assign general traits to commanders, etc. All rights reserved. Scan this QR code to download the app now. All trademarks are property of their respective owners in the US and other countries. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. Each nation can use a percentage of the resources on its territory for military production. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. Just started, how do I build factories faster? I'm starting with Russia in 2000 who have very low number of civs. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. The formula looks like this: (Refineries are unaffected by this. Its gone up due to trade but it goes up and down. I wouldnt build close to the dangerous borders too unless I am confident in my military power. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. Equipment tables for air wings can be found at Aircraft. #6. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Level 5 infrastructure, if you can. 1 more reply. Valve Corporation. Then I build military factories and trade resources if necessary. Questions, Paradox For France that's 36 or 37 depending on your strategy. . Yikes! Privacy Policy. Infrastructure is just a bonus at that point. All trademarks are property of their respective owners in the US and other countries. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. If so how many of them? ic. try to get the civ focuses quickly. Actions. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. Redirect page. i useually do infa in the midgame as well to boost resources and supply. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. So, I decided to make a video to prove my point and win an argu. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). If you have few of them then progress will be extremely slow. All in all, build civilian factories early to start snowball effect. I have done this testing previously and found the same result, but someone didn't believe me. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. crystal clear, thank you both. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Valve Corporation. In the factory construction screen at the bottom you can see the conversion button. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? Aluminum is important for the construction of specialized vehicles and aircraft. Date Posted: Jul 6, 2021 @ 1:58pm. Because they might be hard to defend and you dont want to lose large part of your industry during war. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Because infrastructure also increases resource gain on the province. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago New to the game and all the in-game help is borked. Do you guys tend to build a lot of infrastructure early game? Scan this QR code to download the app now. These have a base output of 5 [1] industrial capacity. Same for shipyards. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. Should you build infrastructure first? it doesnt matter if you have 1 line and add factories to it. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. and our Hearts of Iron IV > General Discussions > Topic Details. There are three types of factories: civilian, military, and dockyards. Infrastructure is what lets you move supplies around, so having it is good. Reddit and its partners use cookies and similar technologies to provide you with a better experience. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. To summarize, the real production efficiency will be given by. All of these can potentially be increased by industry technology, research, and national focuses. For more information, please see our Appreciate the screen shot LordofWar16. CapnJack Jul 17, 2019 @ 6:24pm. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Because no major country can sustain oil output during war except USA. Some countries like German Reich and Italy have infrastructure upgrade focus trees. It depends on the province really. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. forum:1567238. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Builiding civilian factories is done just by clicking on map. Cookie Notice The only way this command can be executed (other than aliases). Because higher the infrastructure, the faster the construction ends. Civilian Factories can be converted into Military Factories for 4000 [1]. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. How do you change a civilian factory to a military one? Offmap factories. For a better experience, please enable JavaScript in your browser before proceeding. Valve Corporation. The base cost is modified by several national spirits and political advisors. Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. I think the payoff for IC in HoI3 was 4 years? He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. OttemanEmperor 2 yr. ago. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). Steel is the primary metal for most types of military machinery, whether it be tanks or ships. over time. #2. add_equipment. Espaol - Latinoamrica (Spanish - Latin America). By continuing to use this website you are giving consent to cookies being used. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They are automatically assigned when free in top to bottom order. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. I do, however, know that it takes some time to do so. Valve Corporation. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. this is very confusing, giving me a headache lol. They will take some time to build and require more free civilian factories to construct thigns faster. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . A license from a country in your own faction results in a 25%[22] penalty to factory output. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. focus techs on construction + resource extraction to maximise civs and civs from trade. So, should you build civilian factories in HOI4? The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. They will take some time to build and require more free civilian factories to construct thigns faster. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. See below. 100%). Espaol - Latinoamrica (Spanish - Latin America). Jump to navigation Jump to search. Civilian factories are also used to trade for resources with other countries. This penalty stacks multiplicatively with other modifiers. Specify a negative number to remove war support. keep ecnomy fast growth to boom. No. If you spot a mistake then you are welcome to fix it. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. Cookie Notice Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. ). I personally built civilian factories from start up until mid 1937. Producing non-licensed equipment results in a 50%[26] penalty to production output. Instead, factories produce individual tanks, airplanes, and so forth. Adds the specified amount of military factories to the controller. You are correct that it is a no brainer to build a factory instead of converting one. I'm not sure but if you look up hoi4 console commands on wiki you could see. Rubber is important for the construction of most vehicles. I'm trying to build some and also using focuses to add a few but is there any other way? To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. on the left you should see a list of the contruction build queue. Information, Frequently Asked This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. National focuses may also provide a way to gain licenses or provide bonuses to license production. HOI4 should you build civilian factories? All rights reserved. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. instantconstruction. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. In usual production tab you can assign military factories to produce certain stuff. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You take a factory making tractors and set it up to make tanks. So the civ factories are what builds other things like infrastrucure or air bases? Your email address will not be published. Is their a cheat where you can give yourself offmap civilian factories? The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. allowtraits. It also gives a slight boost to construction speed. If the instant construction cheat is deactivated (default), executing this command will enable it. This is you new efficiency retention. Spam civilian factories then convert them to 301 military factories. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. Does anyone know how to increase the number of civilian factories ? This equipment is then sent to fill out the country's land divisions and air wings. military_production = 0.5: Flat. Second, add that product to the original efficiency retention (listed in red in the previous section). Construct Infrastructure in resource-producing states. I have seen small countries with 1000 factories. Should you build infrastructure first? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Land divisions and air wings are not produced as atomic units. Different kinds of equipment require different resources to produce. New comments cannot be posted and votes cannot be cast. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. This achievement is easy. Thanks for the help everyone! 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. I believe there's a button in the construction screen, or the province screen, IIRC. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. I only build Infra when I got nothing better to buildon OR I really want the resources boost. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You must log in or register to reply here. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. This command removes restrictions on general trait assignment. allowtraits. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Dont build anything in these provinces until you take the focus tree. Yes of course, you must build civilian factories no matter which country you play. Building infrastructure before factories in HOI4 is a good idea. Doesn't it seem a bit backwards though? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All trademarks are property of their respective owners in the US and other countries. #3. The total amount of resources can also be increased by building infrastructure. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. You are using an out of date browser. TheFuego126 6 yr. ago Didn't work. I meant more on the lines of a console command, not an outdated mod. Producing licensed equipment will not be quite as efficient as producing the player's own designs. In-Game Equivalent. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. Is that a mistake? Resources can also be viewed on the wiki at List of countries and at List of states. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. However, the player gets to keep a% of efficiency based on the change type. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). Per page: 15 30 50. For more information, please see our I hope you enjoy my content. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Privacy Policy. Espaol - Latinoamrica (Spanish - Latin America).