Otherwise, you're best off buying deals that focus on gems and scraps. Then once killing waves starts to get slow, you use a golden horseshoe. 2) b!soloboomer - too long to copy paste to here.Basically, boomer relies on everyone else to die to let him spam his ults, which do a lot of damage. I will be writing this general guide about what is going to get you the most consistent results, and what has been tested time and time again by actual speedrunners. This is why I recommend getting all your heros to legendary (5 stars). That you watch gem ads whenever theyre available. 1. Once you've accomplished the above, you're now in the middle part of the game (ring strat!). Almost A Hero Game Updates. Band-Aid RelicOne of the new artifacts, the effects are good, but currently, health isn't important when using the ring for your main source of damage. Shock: Thunderbolt has 30% chance to stun enemy for 2 seconds.Overload: Killing a unit with lightning causes the next Thunderbolt to deal 100% more damage. The power of each ring differs, along with the play-style related to each of them. Now we finally have an excuse to swap off lightning ring since the trinkets give us a way to make rings useful for more than just getting back to where we were! Just keep at it, you will get there, but it may take a few prestiges beyond stage 600. I refer you to here if you're brand spanking new: Visual Guide 1 & Visual Guide 2. You can use gems to buy chests for vexx items, but be aware that the resource value is very low in them, and it's best to just wait for free chests. Side quests now offer free trinkets. When you have timewarp up, you'll notice you can use hero skills to push just a bit further than if all your heros were dead. Pushing too much in adventure is largely a waste of time. If you get DPS matters, blunt or impatient, you can use that to help give you damage or gold to progress further. A lot of people think using Bellylarf is pointless, opting to go for the gold gains of Jim, or stun of Tam, but the core of the idea is that you level Hilt, then Bellylarf, then Vexx, then Wendle, then back to Hilt. Revisit it later, maybe after maxing blunt, since it has a much higher cap. This is purely theoretical and feel free to just do what you want. Organize & Track Projects, Clients or Daily Tasks. If you wish to continue focusing your good heroes on GoG and Seasons, then you should know that core of this comp is Ron, Oy, and Jim so you dont have to worry much about overlap. Once you're past about 3000, you can even start using random spells on the 3. Prioritize spells that boost his ultimate. Increases the mana pool of the ring by (100-200)%. Meteor shower charge +3s. Drop. (yes, max half ring out damaged boomer ults most of the time) Basically, have boomer & hilt leveled. This build may end up giving you an overall slower waveclear so your runs will be a bit longer, but will push you much farther by the end of the run. Try them out! Meteor shower also drops a star on the most injured hero, healing 15% of max health in 3s. Deals up to 200% more damage based on the heat level. Max Loose Change and spend the rest of your points in Easy Targets. At the same time, those are not the best runes for the ring, in my opinion, but still better than what others have to offer. Increases the charge duration by 3s. Gold Redroh (Replaces "Rotten" Lenny around stage 645). 4th & onwards Mythical slots as follows: 416, 461 487, 503, 527, 549, 557, 580, 596, 630, 654, 672. If I were to do it again, I would do the following: Get all hero items and used dps/tanks to legendary (5 stars), Get all Damage & Gold hero items to Mythical (6 stars), Level your main and secondary DPS to mythical (Hilt, then Wendle), Get all your HP hero items to mythical (6 stars), Debate between spending scraps on trinkets or on the rest of your heros. scraps are your biggest bottleneck in this game. But what is the best ring to use in Almost a Hero in 2019 and beyond? Max everything. The first three mythicals are always the same, the order is random though: Perfect quasi, Free exploiter & Goblin Lure. So having Bellylarf helps keep everyone alive (don't skill him towards damage, its not his purpose). Prestiging too often is bad. Auto TransmuterThis mythical will give you a ton of gold. Start out by hiring only these 3 heroes and turn on Lazy Finger (if you have it). Once your account is created, you'll be logged-in to this account. The setup is best played by spamming all 3 ultimates whenever they are off cooldown. Keep at level 5 or whatever level needed to access the below skills. These mythicals will all help future progression go more quickly and more consistently. Lenny - for Rotten Tomato debuff skill, use the ult similar to tam above. His Quirk was Mummification, which allowed him to freely manipulate the red bandages that were attached . Meteorite: Automatically throws a small meteorite every 2s dealing 90% damage to a single enemy. Once those are the only 5 left, prioritize the animal friends over stampede. Assuming you have all level 5 hero items, custom tailor will give you the following:Level 30, it gives 715K% dmg/gold/hpLevel 35, it gives 1.16M% dmg/gold/hpLevel 45, it gives 2.4M% dmg/gold/hpLevel 55, it gives 6.38M% dmg/gold/hpLevel 65, it gives 19.8M% dmg/gold/hpLevel 75, it gives 70.4M% dmg/gold/hpLevel 85, it gives 165M% dmg/gold/hpLevel 90, it gives 220M% dmg/gold/hp. This build far outclasses the previous build, but requires you to level up 2 heroes unlocked a bit later on the game to function properly. Added warnings on all mines, tavern, hero items, hero evolutions, and charms. u/gardenghi16 has a pretty solid setup for a 5080 run. This could be gems (for a new artifact slot or chests, especially chests early on), but most of the time, it is mythstones. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Heros are placed far enough from each other so they take turns leveling so progression is smooth. This strategy isn't actually just vexx by herself. Gameplay Almost A Hero Rough Walkthrough. (Max: 120%). But be careful, maxing artifact slots is really expensive now. For the other heros, use ones who have gold bonus (v, or lia) or have synergy with her, such as Hilt (ult debuff). Having all 3 items on Sam is a bonus too, but you can stop as soon as you have any quality of items on Vexx. Without them, its a bit trickier because charging it up takes a long time but for early game and support options, its actually a good choice. I should mention that this order is in the order that I used to focus on getting to a high level or maxing a mythical. Trinkets are items that provide unique bonuses to your (almost) heroes. Cools 30% slower otherwise. This is a great, scaling mythical artifact that is perfect for players who love to actively play and attack using the ring. At level 91, Auto Transmuter will let you use auto tap without disabling the gold boosting effect. Lia - for treasure boxes find chance and her fast ults. Vexx Solo, melhor time para iniciantes! If you are pushing a wall with Vexx dying a lot, and you dont have something like a gold bag to carry you forward, just prestige and get the run back there. Likewise, you may choose to do a few time challenges at some point, but other than that, try to stick to a routine of GoG farming for as long as possible. That's a lot of resources on something you may not like. This is particularly important before you get Broken Teleporter and a few Time Warp bonuses. This reduces his revive timer and gives you more gold overall. Having all 3 items on Sam is a bonus too, but you can stop as soon as you have any quality of items on Vexx. The idea is that you could spend 2 days pushing for far off stage, or you can spend 2 days grinding mythstones, and hit that far off stage in 1 hour. First of all, lets check out a short overview of all the rings available in the game, with some words on potential runes and benefits each of them offers. You should invest in it while it feels affordable, but be aware that it's the 2nd most expensive mythical, less than shiny object, but more than blunt relic. Inflicts a stack of 'Dread' on a random enemy every 0.2s. This is a ring thats more passive, similar to the Ice Ring in terms of giving you a bit more control over when to hit and deal tons of damage. Their converted damage is way higher than what the ring can provide, for the same amount of gold. I like to play mobile games. While charging, every 1s increase a random hero's next attack's damage by (50-200)%. Bellylarf - You start with all 3 tanking skills, the fast revive skill, the cost reduction skill, the heal skill cooldown & finally the stun skill (bash), in that order. This is the easiest ring to get to 3 runes without paying money (or using diamonds), as you get them quickly through the campaign. I share my game experience. Save up for the 3-rune package for 1k gems if you needs runes, or spend them on epic chests if you need scraps & runes. Killing a unit with lightning causes the next Thunderbolt to deal 100% more damage. The exception is prestige bonus. The rest of the scraps will be invested into hero items evenly (all 4 stars, then all 5 stars). But I and many people have found the ring strat to be really efficient at gaining mythstones, especially if you are gonna sit down and have a play session. Keep at it, and know that by the time you hit level 70, things will go more quickly. Advance through a series of exciting levels and embark on your amazing adventures in Almost a Hero. If you like to have active play sessions using time warps, broken teleporter should be near the top of tier 2 and lazy finger may or may not be useful. Giving a spell order isnt necessary given how high level Ron will get by the time that you unlock him. Taps apply stacks of 'Dread' to all enemies, but those stacks don't deal any damage until they explode. I like Ice ring. Up to five heroes and one ring can be used in this game mode at the same time. Units that are struck by Thunderbolt reward 50% more gold. Tip #1 - Hold to quickly upgrade your heroes. Cookie Notice Vexx will clear waves extremely quickly, while Ron will tear apart the bosses. If you get none of those, you can just keep leveling Perfect Quasi and increaseing your artifacts. The thing to look out for is your next big upgrade. But it's expensive to max. An interesting ring that charges up as you tap and hold your finger on your display, dealing more damage if you hold for longer. Leveling hero items and regular artifacts during your runs is the key to making it far on your runs. Of course, this was back in the day of 1-day runs, so you may be more efficient than me now. You will find that you can progress without prestiging very much at all up until around stage 300, beyond that, you need to start planning your prestiges. And as a bonus, some trusted members of the community shared their build with us.Spe. Now, before I get too into this, I should clarify that I am not a speedrunner myself. Almost A Hero is an RPG clicker game where a bunch of the most useless idiots embark on a quest to be slightly less useless idiots. I recommend raising your mines to at least level 40 before going into adventure with the intent to push to the end. The next great setup is Vexx/Sam hybrid, which uses Sam's reflect and heals to provide waveclear speed and sustain, and Vexx to carry as usual. The ring cools 75% faster when overheated. Just use common sense and try to spread out your points a little at first. Once you hit stage 795 and unlock the Token Mine, you are ready to devote your life to GoG. Charges with each . Gems - Only use gems for opening all 35 artifact slots. Just use common sense and try to spread out your points a little at first. You can add a few levels to this later on, just to change it up, but don't be too zealous or it'll get too expensive for your stage in the game. I would say put your main DPS just where you can level that hero, allowing you to get further past the wall you're dealing with. When you get Half ring this combo becomes 810 times base damage. Requires 10 more charge. Here at the the end of game. Now that we know a bit about each of the rings available in the game, its time to answer the question. Almost A Hero Wiki is a FANDOM Games Community. But even once you unlock it, it is still not as good as the Lightning Ring until you have the right set of runes (and if you have them for the Lightning Ring). Template:Mainbox FIGHT EVIL! You will gain a bit of mythstones here and there, spend them as you get them to reroll and upgrade your artifacts, also make sure to craft new ones as you open up the slots. V/Vexx can help you get more gold to level faster, and wendle/hilt can increase ring damage while theyre alive, but dont worry too much about these guys just yet. Do you like playing with a different ring? Seriously, just do not even bother with it. You gain a lot of mythstones from clearing epic bosses, use this to push as far as you can before it becomes too slow and painful. Only rash is needed, rest are nice to have.Team in order: Hilt, Bellylarf, Vexx, Wendle & VSkills: (this is the build I would use if I were in the 400's). Spending 50 gems to buy trinkets can be a decent source of scrap. Enemies with more than 3 stacks of 'Dread' deal 30% less damage, If an enemy dies with more than 10 stacks of 'Dread', restore 10% health to all allies. Perfect Quasi + Rerolling all commons to maxAs mentioned above, this is a great mythical at the start, but rerolling artifacts can get as high as 50 million mythstones. This means your active play sessions will be able to get more runs in without having to waste time. Prior to unlocking Ron, you may want to use Jim instead: Shield Jim (Best left at level 5, but not a problem to level more as he doesnt trigger DwF), Put the rest in whatever you want, but Battlecry/Lullaby/Pretty Face would be my options. The player may also equip runes onto the Rings. Whenever an enemy dies, Thunderbolt gains 10 charge. At max level, it gives 1400% gold from enemies. Although you will unlock a lot of them as you go through the stages, you can only use five at a time for your main team . Lightning attacks jump to a nearby enemy, dealing 50% damage. When you unlock a mythical, you should invest a small amount for the benefits, especially while it's cheap. The only times non-ring based teams are preferred are for those who are practically at the end of the game. This is quite simply done by looking at the rewards on theadventure mode wiki. The guides that talk about it are VERY outdated. 20K subscribers in the AlmostAHero community. The guides that talk about it are VERY outdated. Keep leveling hero items, regular artifacts, and TAL to ease the progress. I'll get back to this, I'm sure there are a ton of common questions that I've answered multiple times that I should put here. Some people get a little disenchanted with it at the start because it's their highest level mythical at the mid-30's and it's doing nothing for them. Touch, Tap, Play is looking for experienced writers to produce guides for popular mobile and Nintendo Switch titles. Artifacts. . When it comes to leveling artifacts, when you unlock Dig Dig and Curio Hoard, you can ignore the 10% upgrade rule and dump however much you want into these, as the bonuses are HUGE. Generates 35% more heat.Magma: Increases critical hit damage of the ring by 200%Blaze: Critical hits of the ring reduce the enemy damage by 75% for 3s. Has a long charge time so be careful with your timing. Use this to slowly push your way through adventure while farming GoG, but keep in mind that leveling mines is your main priority. Once that starts being too slow, you turn off Lazy Finger (and random spells) and hire your 2 supports, then kill your way with horseshoes and Time Warp until you cant reasonably get a levelup on Vexx (as she gets it earlier), and reset the run. Fight against bandits, monsters, and giant bosses as you take down your endless enemies in this awesome RPG title. This build far outclasses the previous build, but requires you to level up 2 heroes unlocked a bit later on the game to function properly. In Adventure Mode, you will have the ability to prestige once you have reached Stage 80. I want Ice ring to be good. At the time of this edit, I'm maxing them in the following order: DPS MattersScales best when you have a lot of QP, but completely overshadowed by Blunt Relic. Im mostly rewriting the speedrun guide so its a bit more concise and can be updated with future changes since the old author no longer plays. If you didn't have the bursty damage from a max half ring, it could be a good choice. Sunday | 142 views, 8 likes, 4 loves, 19 comments, 1 shares, Facebook Watch Videos from Stephen Chapel MB Church: Welcome to Stephen Chapel MB Church. That you watch gem ads whenever they're available. For now, I find the ring-strat . Let us all know by sharing your comments below. Fire Ring has 11 available runes; 4 of them are rewards for progressing in Adventure mode. Enemies that are hit by meteors take 100% more damage from the next attack. During this period of time, you will be mostly farming mine levels in GoG and gathering scrap from seasons. Overpushing with him is no longer a major worry since he was rebalanced. 3% of alive heroes' damage is applied to meteor damage. Gold V (Keep at the lowest level possible to put points into CITY THIEF): Gold Redroh (Keep at the lowest level possible to put points into LOOSE CHANGE). Once you have all 35 artifact slots open, spend them on epic chests. Custom tailor increases the stats of the hero items. It only has 9 runes available, with just 3 obtainable through the games adventure mode: Wishful: Tapping while charging reduces the duration by 0.2s each tap. This is especially true if all your mythicals are in the mid-30s or lower, and you don't have a high level half ring. The result is that ring damage is useless and should be rolled off if possible. For more information, please see our Especially, Mobile Legends Bang Bang and COD Mobile. Runes are unique to each ring, and confer special powers. At the time of writing, I had 18M QP, and DPS matters was level 110. Ice Rage: Killing an enemy with shards refills 20% of the mana pool. 3 effect trinkets can be left at around halfway to save scrap. Max everything. Prestiging too often is bad. Gold V (Keep at the lowest level possible to put points into CITY THIEF): Gold Redroh (Keep at the lowest level possible to put points into LOOSE CHANGE). Again, just because these mythicals are listed so far down doesn't mean they should be ignored up until this point, just leveled up decently. Free exploiter & Goblin Lure are effectively gold gain, so leveling them while they're cheap will help all future runs. Mythical artifacts scale very poorly compared to regular artifacts. They have almost 100 billion % hp, and I guess that changes the meta. Welcome to Colonial Woods! 3 effect trinkets can be left at around halfway to save scrap, Collect Debris (Max) (Dont spend any points except the above until you can level this), Put the rest in whatever you want, but Battlecry/Lullaby/Pretty Face would be my options. You gain a lot of mythstones from clearing epic bosses, use this to push as far as you can before it becomes too slow and painful. You can invest some, but don't waste it all like me! This build may end up giving you an overall slower waveclear so your runs will be a bit longer, but will push you much farther by the end of the run. Let's discuss! In AaH you'll find idle heroes with upgrades, quests . this is where you can completely ignore heroes, and focus everything on your ring. Tap and hold to charge your mighty ice ring. The ring is charged by itself and you tap to unleash a powerful meteor shower! Dont push against a wall, regular artifact stats scale incredibly well right now, so painful pushing isnt recommendable. If you haven't opened all 35 artifact slots, don't waste mythstones on your first mythical. Once you hit stage 422, you get a wonderful rune called rash rune. Hilt & Wendle - Ring damage skills. Many things are not considered in this guide, which could lead to some interesting ring/team dynamics: shields, damage reduction, damage reflection, extra damage to stunned or slowed enemies, stunning, slowing and other status effects. Blessing. (Max: 120%)Umbra: Taps apply stacks of Dread to all enemies, but those stacks dont deal any damage until they explode.Midnight: Increases the number of possible stacks of Dread by 10.Flicker: Inflicts a stack of Dread on a random enemy every 0.2s.Opaque: While an enemy has more than 6 stacks of Dread, its slowed 30%. The new stats are a lot better than the older ones were on average, so theres very few bad stats, but Offline Earnings is often an obvious candidate for rerolling. It's a waste of scraps to get him to legendary, and then never use him later. As of patch 3.2, it is now possible to play one mode while another is running in the background. i'm still on Rash, but the new Fire Runes are interesting! Get Perfect Quasi to the level 25-30. Official subreddit for Almost A Hero, an incremental/rpg game for Android and iOS where a bunch of Stormer: Full charge of the ring increases critical hit chance by 12%. Prior to unlocking Ron, you may want to use Jim instead: Shield Jim (Best left at level 5, but not a problem to level more as he doesnt trigger DwF). The ice ring is the third ring unlocked in the game and is unlocked upon reaching stage 300. Get it to an appropriate level for the early gains, but don't focus on it until last. He will provide far more tankiness than Sam, but you will lose out on some waveclear. If you have neither, it's only fast, but not great at pushing. The mythstone rewards up to stage 795 are at the following stages: If its at all possible to reach one of these stages within reasonable time (less than 1 hour of pushing), do so. Then you can roll off any prestige bonus on your lowest quality artifact first and hope for more. The key to time challenges is to spend as little time on them as possible (ironically). If you are pushing a wall with Vexx dying a lot, and you dont have something like a gold bag to carry you forward, just prestige and get the run back there. Of course, life always gets in the way of super optimal runs, so usually I go a bit further, but that's fine. It costs 520M to level it, and it was giving me 725M% damage. Max out Divided we Fall and otherwise level whatever you feel like. The push from stage 600 to 795 will feel a bit hard and long. SAVE THE WORLD Almost A Hero is probably one of the most addicting RPG clicker games you will find out there today. Artifact Stats Regardless of strategy, I would say get all the max stats you can because it'll allow you some flexibility and experimenting with other teams. Thunderbolt requires 5 more charge. Wendle - Apart from ring damage & cost reduction, the rest of his skills don't matter. My max stage is 750, I'm not yet done, but I've gotten over a large portion of the game. The slow down rune is usually a must have, as well as the Stinger for constant damage. This largely means avoiding his 2x Stampede spells and 3x animal friend spells. I recommend having Vexx at Epic at the very least before doing this, as she is otherwise not really strong enough to warrant it. However, positions 1-4 must be underleveled so as to not steal kills and are only there for their gold and treasure chest bonuses (Lia and V are commonly used). Otherwise, youre best off buying deals that focus on gems and scraps, This is where ring is king, but dont worry too much about your fingers, it wont last long. The fourth ring that you unlock in the game, during the mid-game stages (sometime around stage 500, cant remember exactly). Gold Redroh(Replaces Rotten Lenny around stage 645). Then you switch over to levelling just the two big names. Hilt's debuffing ult can also help boomer's ult too. There are better options out there. So mythical heros & hero items were introduced in the previous Summer 2017 update. Recommended Rune Build for the Lightning Ring: Rash, Shock and Daze: This is a perfect combination that gives you auto tap for free, enemy stuns and additional damage to be dealt to enemies. Your goal is to have all 35 of your artifacts in the 13-15K QP (Quality Points) range before considering mythicals. iOS and Android. " Holding Out for a Hero " (often erroneously referred to as " I Need a Hero ") is a song recorded by Welsh singer Bonnie Tyler for the soundtrack to the 1984 film Footloose. Start out by hiring only these 3 heroes and turn on Lazy Finger (if you have it). Dont push against a wall, regular artifact stats scale incredibly well right now, so painful pushing isnt recommendable. It's better to invest the mythstones into the above for their known benefits. The goal is to always have Oy leveled to a point where his Scarecrow isnt in danger of dropping off, and to keep Ron levelled as much as possible. Increases the charge duration by 5s.Ephemeral: Every 120s, time warp for 15s. If all your hero items are legendary (5 stars), a max custom tailor (level 90) will give you 220m% damage/gold/hp. Bonus stacks. This means going back to stage 1 . Increases the number of possible stacks of 'Dread' by 10. This is a ring that also makes more active players happy (as you have to constantly tap to use it) and it deals a ton of damage, having really interesting runes: 9 of them, to be specific, with 3 unlockable through regular progress: Lurk: Enemies with more than 3 stacks of Dread deal 30% less damage.Twilight: If an enemy dies with more than 10 stacks of Dread, restore 10% health to all allies.Gloom: If an enemy dies with more than 10 stacks of Dread, it gives 75% more gold. Of course, if you want to spend some mythstones here, there's no harm in raise it to level 35 - 55, but I wouldn't go too high. Redid hero status output to reflect unlocked heroes. Increases critical hit damage of the ring by 200%, Critical hits of the ring reduce the enemy damage by 75% for 3s, Increases the max heat capacity of the ring by 100%, When overheated, increases all hero damage by 100% during 5s, Killing a unit with fireballs reduces the heat by 25%, Each fireball hitting the same target deals 15% more damage (Cap:300%), When overheated and fully cooled, increases critical hit chance by 30% for 10 sec, Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%), Full charge of the ring increases critical hit chance by 12%, Killing an enemy with shards refills 20% of the mana pool, During a Blizzard, every shard that hits enemies boosts the remaining shards' damage by 20%, Deals +400% damage to stunned units, -50% otherwise, Increases the mana pool of the ring by 100%, Critical hits slow down the enemies' attacks by 50% for 3 sec, Increases the charging & speed of Blizzard by 50%, Blizzard rains 25% slower, increases shard hit area, 50% more shards, each dealing 25% less damage, Tap and hold during Blizzard to increase its duration by 200%.