As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. It also can enable Incinerate to simultaneously both prime and/or detonate, Unlike in Mass Effect 2, Incinerate does not halt enemy health regeneration, though. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. I wouldn't waste your own bonus skill on it. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. I use heavy on my engineer and infiltrator. Either way, both SMGs would be a good choice for a side weapon. He concentrates on using Tech-related skills to deal with the enemies. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). It's situationally useful. Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. 2023 GAMESPOT, A FANDOM COMPANY. B-A-N-A-N-A-S! Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. New comments cannot be posted and votes cannot be cast. Tactical Cloak has many different applications. Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. Despite dealing damage over time, Incinerate is not affected by power duration upgrades. You're browsing the GameFAQs Message Boards as a guest. The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked. Each of these weapons are good at keeping enemies at a distance, and still leaving your sniper rifle as a viable weapon. Overload and warp can deal with all types of protections and she can detonate biotic combos. With some care, it can easily be used with cloak, creating almost unparalleled survivability. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. This is the Infiltrator's bread and butter. Cookie Notice Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. Thane, Garrus and Legion; keep that in mind when picking allies for a mission. Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. Also can use sniper rifles which are the best weapon squadmates can have in ME2. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. The class skill provides the usual bonuses to health, power cooldown, and Paragon/Renegade bonuses. Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. This matters. In this post, I will go through Mordin build that utilizes Fire and Ice against enemies in Mass Effect 2 or Mass Effect 2 Legendary Edition. The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. What happens if I save the workers in Zorya ? It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. Which do you all prefer? You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. That's useful. ME2 and ME3: Throw/Pull combos. But you've got Garrus, Zaeed and Grunt for that. The major disadvantage of the upgraded pistol is its extremely small ammo capacity. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. Incinerate; Cryo Blast (Unlocked at Incinerate 2) Salarian . The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. Ice Blast has the lowest cooldown in the game of 4.5 seconds. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. Engineers are the . Alright, good stuff. Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. Note: This power travels in a straight line from the user to the target, hitting instantly. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. Before I answer: Do you have LotSB so you can rearrange their powers, or are you stuck with what you get? Obviously use discretion in this, because sometimes it's too dangerous. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. The Radius evolution of Incinerate and the Chain evolutions of Overload enables each cast of Incinerate to prime multiple targets for Fire Explosions, and allows each cast of Overload to potentially set off 2 or even 3 such combos. However, if you still want to equip one here is what I suggest: In this section, I will go through a few tips on when to use Mordin and how. The ammo limitation is the only real drawback of the weapon, however with different armors, or armor parts, then it can be offset a little, and if you are already effective using the Mantis despite its low ammo, with maximum upgrades, the Widow will have 13 shots to the 10 shots from the Mantis, so this shouldn't be an issue. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Everyone has shields of some kind, and you want them GONE. Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). It is a decent ability, that can freeze unprotected enemies. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. 2023 GAMESPOT, A FANDOM COMPANY. What can it be used for? If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes).