When you join our fun tournaments, we rank and score you against other clashers from around the world. Popular TH12 Bases; Newest TH12 Bases; TH12 Farming Bases; TH12 Funny/Troll Bases . Supercell is not responsible for the operation or content of this site/application. Each participant can attack twice during the battle day. TAKE A BASE - GIVE A BASE! Player tags can only contain the following characters: 0289CGJLPQRUVY. [deleted] 5 mo. Ohh damn pls hide your name, xp, trophy count, shield time, gold elixir & gem count. Generally, when you see these kinds of high-value alleys, you should plan for a queen . TH 3 TH 4 TH 5 TH 6 TH 7 TH 8 TH 9 TH 10 TH 11 TH 12 TH 13 TH 14 TH 15. So do you love what we do? Content Creator A How To Guide from Big Vale, Gold Rush Challenge on Amazons GameOn App. If you save data from this application, it will be loaded automatically on any device that you log in on. Best Town Hall 6 Base Designs Show more View campaign records, clan participation, army levels, achievements, and other statistics for any player. The players data could not be retrieved. Clash Champs is your premier esports News hub for Clash of Clans as well as an Official Tier 3 content creator for Supercell. Save my name, email, and website in this browser for the next time I comment. But at this moment pay attention to the base plans for farming (and dont forget to train and upgrade your warriors, all the constructions and the Wall till the highest possible level). Then, play on Single Campaign to push for Gold and Elixir. On this level 4 new constructions and 2 traps become available . {{res(baseData.building.townHall.cost[base.townHall + 1], 'Builder') | number: 0}}, {{time(baseData.building.townHall.time[base.townHall + 1], 'Builder')}}, {{res(baseData.building[z.key].cost[$index], 'Builder') | number: 0}}, {{time(baseData.building[z.key].time[$index], 'Builder')}}, {{res(baseData.troop.barbarian.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.barbarian.time[$index], 'Laboratory')}}, {{res(baseData.troop.archer.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.archer.time[$index], 'Laboratory')}}, {{res(baseData.troop.giant.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.giant.time[$index], 'Laboratory')}}, {{res(baseData.troop.goblin.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.goblin.time[$index], 'Laboratory')}}, {{res(baseData.troop.wallBreaker.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.wallBreaker.time[$index], 'Laboratory')}}, {{res(baseData.troop.balloon.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.balloon.time[$index], 'Laboratory')}}, {{res(baseData.troop.wizard.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.wizard.time[$index], 'Laboratory')}}, {{res(baseData.troop.healer.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.healer.time[$index], 'Laboratory')}}, {{res(baseData.troop.dragon.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.dragon.time[$index], 'Laboratory')}}, {{res(baseData.troop.pekka.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.pekka.time[$index], 'Laboratory')}}, {{res(baseData.troop.babyDragon.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.babyDragon.time[$index], 'Laboratory')}}, {{res(baseData.troop.miner.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.miner.time[$index], 'Laboratory')}}, {{res(baseData.troop.electroDragon.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.electroDragon.time[$index], 'Laboratory')}}, {{res(baseData.troop.yeti.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.yeti.time[$index], 'Laboratory')}}, {{res(baseData.troop.dragonRider.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.dragonRider.time[$index], 'Laboratory')}}, {{res(baseData.troop.electroTitan.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.troop.electroTitan.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.minion.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.minion.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.hogRider.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.hogRider.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.valkyrie.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.valkyrie.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.golem.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.golem.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.witch.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.witch.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.lavaHound.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.lavaHound.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.bowler.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.bowler.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.iceGolem.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.iceGolem.time[$index], 'Laboratory')}}, {{res(baseData.darkTroop.headhunter.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkTroop.headhunter.time[$index], 'Laboratory')}}, {{res(baseData.siegeMachine.wallWrecker.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.siegeMachine.wallWrecker.time[$index], 'Laboratory')}}, {{res(baseData.siegeMachine.battleBlimp.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.siegeMachine.battleBlimp.time[$index], 'Laboratory')}}, {{res(baseData.siegeMachine.stoneSlammer.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.siegeMachine.stoneSlammer.time[$index], 'Laboratory')}}, {{res(baseData.siegeMachine.siegeBarracks.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.siegeMachine.siegeBarracks.time[$index], 'Laboratory')}}, {{res(baseData.siegeMachine.logLauncher.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.siegeMachine.logLauncher.time[$index], 'Laboratory')}}, {{res(baseData.siegeMachine.flameFlinger.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.siegeMachine.flameFlinger.time[$index], 'Laboratory')}}, {{res(baseData.siegeMachine.battleDrill.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.siegeMachine.battleDrill.time[$index], 'Laboratory')}}, {{res(baseData.hero[z.key].cost[$index], 'Builder') | number: 0}}, {{time(baseData.hero[z.key].time[$index], 'Builder')}}, {{res(baseData.pet[z.key].cost[$index], 'Pet') | number: 0}}, {{time(baseData.pet[z.key].time[$index], 'Pet')}}, {{res(baseData.spell.lightningSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.spell.lightningSpell.time[$index], 'Laboratory')}}, {{res(baseData.spell.healingSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.spell.healingSpell.time[$index], 'Laboratory')}}, {{res(baseData.spell.rageSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.spell.rageSpell.time[$index], 'Laboratory')}}, {{res(baseData.spell.jumpSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.spell.jumpSpell.time[$index], 'Laboratory')}}, {{res(baseData.spell.freezeSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.spell.freezeSpell.time[$index], 'Laboratory')}}, {{res(baseData.spell.cloneSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.spell.cloneSpell.time[$index], 'Laboratory')}}, {{res(baseData.spell.invisibilitySpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.spell.invisibilitySpell.time[$index], 'Laboratory')}}, {{res(baseData.spell.recallSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.spell.recallSpell.time[$index], 'Laboratory')}}, {{res(baseData.darkSpell.poisonSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkSpell.poisonSpell.time[$index], 'Laboratory')}}, {{res(baseData.darkSpell.earthquakeSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkSpell.earthquakeSpell.time[$index], 'Laboratory')}}, {{res(baseData.darkSpell.hasteSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkSpell.hasteSpell.time[$index], 'Laboratory')}}, {{res(baseData.darkSpell.skeletonSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkSpell.skeletonSpell.time[$index], 'Laboratory')}}, {{res(baseData.darkSpell.batSpell.cost[$index], 'Laboratory') | number: 0}}, {{time(baseData.darkSpell.batSpell.time[$index], 'Laboratory')}}, {{res(baseData.building.wall.cost[$index], 'Builder') | number: 0}}, {{res(baseData.building[z.key].gearUp.cost, 'Builder') | number: 0}}, {{time(baseData.building[z.key].gearUp.time, 'Builder')}}, {{res(y.cost, y.upgradeType) | number: 0}}, {{res(wallCostUntilThLows, 'Builder') | number: 0}}, {{res(wallCostUntilThHighs, 'Builder') | number: 0}}, {{res(vvWallSpentLows, false) | number: 0}}, {{res(vvWallSpentHighs, false) | number: 0}}, Clash of Clans Builder Base Progress Tracker, {{res(goldUntilThCost, false) | number: 0 | ifEmpty: 0}}, {{time(goldUntilThTime, false) | ifEmpty: "None"}}, {{res(elixirUntilThCost, false) | number: 0 | ifEmpty: 0}}, {{time(elixirUntilThTime, false) | ifEmpty: "None"}}, {{res(darkElixirUntilThCost, false) | number: 0 | ifEmpty: 0}}, {{time(darkElixirUntilThTime, false) | ifEmpty: "None"}}, {{res(vvGoldSpent + cumulativeCost('building', 'townHall', base.townHall), false) | number: 0 | ifEmpty: 0}}, {{time(vvGoldTime + cumulativeTime('building', 'townHall', base.townHall), false) | ifEmpty: "None"}}, {{res(vvElixirSpent, false) | number: 0 | ifEmpty: 0}}, {{time(vvElixirTime, false) | ifEmpty: "None"}}, {{res(vvDarkElixirSpent, false) | number: 0 | ifEmpty: 0}}, {{time(vvDarkElixirTime, false) | ifEmpty: "None"}}. Login / Register Login . If you want to progress as fast as possible, continue with your th13. Example 1. {{timeProgress('Pet') | number: 2}}% of the way from maxed Town Hall {{base.townHall - 1 | number: 0}} to maxed Town Hall {{base.townHall | number: 0}}. We also provide tools for Recruiting, Base Downloads, Tournaments, War Notifications, and more. Update Sneak Peek #1! 12 feels like it should have been the endgame for clash of clans, and afterwards drop clash of clans 2 where the entire game is basically just the clan capital . * Counted in Builder/Laboratory/Pet House man-hours, the amount of time it would take if only one construction or upgrade was performed at once in sequence. But at this moment pay attention to the base plans for farming (and dont forget to train and upgrade your warriors, all the constructions and the Wall till the highest possible level). iamApex99. Download/Copy Base links, Maps, Layouts with War, Hybrid, Trophy, Farming for Town Hall 6 in Home Village for Clash of Clans. Update Sneak Peek- New Troop and Building levels! Update Sneak Peek #2, Update News Battle Builders Sneak Peek #3.